PaperclipsGRID EDITION / EXPERIMENT 001
HUMAN ERA
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Activity log

LAST EVENTS
01 / THE BEGINNING

Paperclips

One click. Infinite production.

0
TOTAL CLIPS PRODUCED
0 clips / second00:00 elapsed
1 inch of wire makes 1 clip
CURRENT PHASE01 / 03
PRODUCTION RATE0/s
Out of wire.

Buy more wire to keep producing.

HOW TO PLAY + KEYBOARD

Click Make Paperclip (or press Space) to produce. Clips sell automatically over time, earning funds. Grey purchase buttons can be tapped to see what they require; then reinvest in machines. Set the selling price, buy wire, fund computing, and unlock research. The game expands from a small shop into planetary and interstellar production. Your progress saves locally in this browser.

Your small business

SUPPLY → PRODUCT → REVENUE → GROWTH

Business

MARKET
Available funds$0.00
Unsold inventory0
Public demand32%
Avg. clips sold / sec0
Price per clip
$0.25

Manufacturing

PRODUCTION
Wire remaining1,000 in
Wire per spool1,000 in
AutoClippers0
ALTERNATE VIEW / EXPERIMENT 002

The Flow.

One economy, five connected reservoirs. Every moving point belongs to the same game.

LIVE · BUSINESS
Lifetime production0paperclips created
Manufacture / s0produced per second
Sales / s0clips sold per second
Capital$0available funds
01 / THE CONVERSIONWIRE → PRODUCTION → INVENTORY → SALES → CAPITAL
Each ring represents a different resource; movement visualizes activity, not individual paperclips.GRID / 12 COL · LIVE
02 / RESERVOIRSLIVE READOUT

    Stock density

    Each dot represents a fraction of the current stock relative to its recent peak.

    03 / PULSELAST 60 SECONDS
    Production / sSales / sCapital change / s
    04 / CONTROL ROOMONE SHARED GAME
    05 / DEVELOPMENTTHE SAME PROJECTS AS CLASSIC

    Paperclips 003 / CONTROL SYSTEM

    LIVEPHASE 0100:00
    TOTAL PRODUCED0paperclips
    PRODUCTION RATE0clips per second
    SALES RATE0clips per second
    INVENTORY0clips available
    CAPITAL$0available funds
    01 / FlowWire → Manufacture → Stock → Sales → Capital
    Output / last 60 secondsProduction Sales
    02 / ActionsALL CONTROLS IN REACH
    03 / Research0 PROJECTS
    04 / SystemSTATUS / LOG
    Trust 2